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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/Cessna_fuselage.rs
subshader "Cessna_fuselage_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular true;
twosided true;
texture "texture/Cessna/Cessna";
}
subshader "Cessna_fuselage_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.156863 0.156863 0.156863;
materialSpecularPower 0.5;
envmap true;
transparent true;
depthWrite false;
texture "texture/Cessna/Cessnaglassalpha";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular true;
twosided true;
texture "texture/Cessna/Cessna";
}
subshader "Cessna_fuselage_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1 1 1;
materialSpecular 0.156863 0.156863 0.156863;
materialSpecularPower 0.5;
envmap true;
transparent true;
depthWrite false;
texture "texture/Cessna/Cessnaglassalpha";
}