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archives/bf1942/levels/gooddaytodie_ii.rfa
bf1942/levels/gooddaytodie_ii/standardmesh/Cessna_fuselage.rs
subshader "Cessna_fuselage_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular true;
   twosided true;
   texture "texture/Cessna/Cessna";
}
subshader "Cessna_fuselage_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0.156863 0.156863 0.156863;
   materialSpecularPower 0.5;
   envmap true;
   transparent true;
   depthWrite false;
   texture "texture/Cessna/Cessnaglassalpha";
}