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archives/bf1942/levels/XWW2_Caen.rfa
bf1942/levels/XWW2_Caen/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\XWW2_Caen\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.738000/0.679000/0.547000
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.120000/0.110000/0.100000
renderer.ambientColor 0.080000/0.070000/0.060000
renderer.diffuseColor 0.500000/0.450000/0.400000
renderer.specularColor 0.300000/0.300000/0.300000
textureManager.alternativePath Texture/Caen
textureManager.alternativePath Texture/GermanSSSpring
textureManager.alternativePath bf1942/levels/XWW2_Caen/textures/
textureManager.alternativePath Texture/Stalingrad
renderer.animatedMeshAmbientColor 0.25
shadow.shadowColor 0.500000
Game.setViewDistance 110
Game.spawnPlayers 1
renderer.fogstart 110
renderer.fogend 400
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
Var v_gamemode
game.gamePlayMode -> v_gamemode
if v_gamemode == GPM_CQ
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 MSS_0
game.setKit 1 1 MSS_1
game.setKit 1 2 MSS_2
game.setKit 1 3 MSS_3
game.setKit 1 4 MSS_4
game.setTeamSkin 2 CanadianSoldier
game.setKit 2 0 CA_0
game.setKit 2 1 CA_1
game.setKit 2 2 CA_2
game.setKit 2 3 CA_3
game.setKit 2 4 CA_4
else
game.setTeamSkin 2 CanadianSoldier
game.setKit 2 0 CA_0SP
game.setKit 2 1 CA_1SP
game.setKit 2 2 CA_2SP
game.setKit 2 3 CA_3SP
game.setKit 2 4 CA_4SP
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 MSS_0SP
game.setKit 1 1 MSS_1SP
game.setKit 1 2 MSS_2SP
game.setKit 1 3 MSS_3SP
game.setKit 1 4 MSS_4SP
endif
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 -1.000000/-0.500000
water.scrollDirection2 -1.000000/0.500000
water.specularColor 0.500000/0.500000/0.500000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.750000/0.650000/0.450000
water.waterShallowAlpha 0.500000
water.waterAlphaDepth 1.000000
game.setBeforeSpawnCameraPosition 1 1213.35/36.31/615.184
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1213.35/36.31/615.184
game.setCameraRotation 180
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\XWW2_Caen\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.738000/0.679000/0.547000
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.120000/0.110000/0.100000
renderer.ambientColor 0.080000/0.070000/0.060000
renderer.diffuseColor 0.500000/0.450000/0.400000
renderer.specularColor 0.300000/0.300000/0.300000
textureManager.alternativePath Texture/Caen
textureManager.alternativePath Texture/GermanSSSpring
textureManager.alternativePath bf1942/levels/XWW2_Caen/textures/
textureManager.alternativePath Texture/Stalingrad
renderer.animatedMeshAmbientColor 0.25
shadow.shadowColor 0.500000
Game.setViewDistance 110
Game.spawnPlayers 1
renderer.fogstart 110
renderer.fogend 400
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
Var v_gamemode
game.gamePlayMode -> v_gamemode
if v_gamemode == GPM_CQ
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 MSS_0
game.setKit 1 1 MSS_1
game.setKit 1 2 MSS_2
game.setKit 1 3 MSS_3
game.setKit 1 4 MSS_4
game.setTeamSkin 2 CanadianSoldier
game.setKit 2 0 CA_0
game.setKit 2 1 CA_1
game.setKit 2 2 CA_2
game.setKit 2 3 CA_3
game.setKit 2 4 CA_4
else
game.setTeamSkin 2 CanadianSoldier
game.setKit 2 0 CA_0SP
game.setKit 2 1 CA_1SP
game.setKit 2 2 CA_2SP
game.setKit 2 3 CA_3SP
game.setKit 2 4 CA_4SP
game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 MSS_0SP
game.setKit 1 1 MSS_1SP
game.setKit 1 2 MSS_2SP
game.setKit 1 3 MSS_3SP
game.setKit 1 4 MSS_4SP
endif
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 -1.000000/-0.500000
water.scrollDirection2 -1.000000/0.500000
water.specularColor 0.500000/0.500000/0.500000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.750000/0.650000/0.450000
water.waterShallowAlpha 0.500000
water.waterAlphaDepth 1.000000
game.setBeforeSpawnCameraPosition 1 1213.35/36.31/615.184
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1213.35/36.31/615.184
game.setCameraRotation 180